How It Works
Build the ultimate NHL all-time team and see if you can go 82-0!
The Draft
- Each round, spin to get a random NHL team and decade
- Select one player from that era to add to your roster
- Complete 6 rounds to fill your starting lineup: C, LW, RW, D, D, G
Respins
- Each game you get one Respin Decade — keeps the same team, re-rolls to a different decade of that franchise
- You also get one Respin Team — keeps the same decade, re-rolls to a different team from that era
- Each respin can only be used once per game
Player Stats
No ratings — just the raw numbers. Stats shown on each card are the player's decade averages with that franchise, weighted by games played.
- Skaters: Goals/gm, Assists/gm, Points/gm — all projected per game
- Goalies: Save percentage (SV%) and Goals Against Average (GAA)
- A player who played 80 games contributes 80× more weight to their average than a player who played 1 game in a season — small samples don't inflate stats
- Best season is the single season where a player's 3 × goals + 2 × assists was highest with that franchise in that decade — goals are weighted more heavily since they're roughly 1.7× rarer than assists in the NHL
How the Simulation Works
Each player has an internal rating (not shown) used to calculate win probability each game.
Skater ratings
- Goals and assists per 82 games are era-adjusted to a neutral scoring baseline (6.0 goals/game). A 100-point season in the high-scoring 1980s (7.7 GPG) is deflated; a 100-point season in the low-scoring 2000s (5.5 GPG) is inflated
- Defensemen get a 1.6× multiplier on their era-adjusted points — elite D-man scoring is rarer than forward scoring, so the scale adjusts accordingly
- Plus/minus contributes a small amount (×0.2) to account for defensive impact, but is weighted lightly since it reflects team strength as much as individual play
- Ratings scale from ~20 (fringe) to 100 (all-time great), calibrated so players like Gretzky and Lemieux at their peak hit 100
Goalie ratings
- Rated relative to the league-average SV% for their decade — being .015 above average in the 2010s matters more than in the 1980s, when equipment and technique varied more widely
- GAA also contributes, measured against the decade's reference GAA
Team rating & win probability
- Goalies carry 30% of the team rating; skaters (averaged across the 5) carry 70% — reflecting how much a goalie can steal or cost a game in hockey
- Win probability uses a sigmoid curve against a league-average opponent (rating 65). A rating of ~75 gives roughly a 73% win rate; ~85 gives ~88%; going 82-0 is genuinely rare even with an elite roster
Head-to-Head
- Challenge a friend with an invite link, get matched with a stranger, or play against a bot
- You and your opponent take turns drafting — one pick per spin, same respin rules apply
- After both rosters are complete, your teams play a best-of-seven series
- Series MVP is awarded to the top performer across all games