How It Works

Build the ultimate NHL all-time team and see if you can go 82-0!

The Draft

  • Each round, spin to get a random NHL team and decade
  • Select one player from that era to add to your roster
  • Complete 6 rounds to fill your starting lineup: C, LW, RW, D, D, G

Respins

  • Each game you get one Respin Decade — keeps the same team, re-rolls to a different decade of that franchise
  • You also get one Respin Team — keeps the same decade, re-rolls to a different team from that era
  • Each respin can only be used once per game

Player Stats

No ratings — just the raw numbers. Stats shown on each card are the player's decade averages with that franchise, weighted by games played.

  • Skaters: Goals/gm, Assists/gm, Points/gm — all projected per game
  • Goalies: Save percentage (SV%) and Goals Against Average (GAA)
  • A player who played 80 games contributes 80× more weight to their average than a player who played 1 game in a season — small samples don't inflate stats
  • Best season is the single season where a player's 3 × goals + 2 × assists was highest with that franchise in that decade — goals are weighted more heavily since they're roughly 1.7× rarer than assists in the NHL

How the Simulation Works

Each player has an internal rating (not shown) used to calculate win probability each game.

Skater ratings

  • Goals and assists per 82 games are era-adjusted to a neutral scoring baseline (6.0 goals/game). A 100-point season in the high-scoring 1980s (7.7 GPG) is deflated; a 100-point season in the low-scoring 2000s (5.5 GPG) is inflated
  • Defensemen get a 1.6× multiplier on their era-adjusted points — elite D-man scoring is rarer than forward scoring, so the scale adjusts accordingly
  • Plus/minus contributes a small amount (×0.2) to account for defensive impact, but is weighted lightly since it reflects team strength as much as individual play
  • Ratings scale from ~20 (fringe) to 100 (all-time great), calibrated so players like Gretzky and Lemieux at their peak hit 100

Goalie ratings

  • Rated relative to the league-average SV% for their decade — being .015 above average in the 2010s matters more than in the 1980s, when equipment and technique varied more widely
  • GAA also contributes, measured against the decade's reference GAA

Team rating & win probability

  • Goalies carry 30% of the team rating; skaters (averaged across the 5) carry 70% — reflecting how much a goalie can steal or cost a game in hockey
  • Win probability uses a sigmoid curve against a league-average opponent (rating 65). A rating of ~75 gives roughly a 73% win rate; ~85 gives ~88%; going 82-0 is genuinely rare even with an elite roster

Head-to-Head

  • Challenge a friend with an invite link, get matched with a stranger, or play against a bot
  • You and your opponent take turns drafting — one pick per spin, same respin rules apply
  • After both rosters are complete, your teams play a best-of-seven series
  • Series MVP is awarded to the top performer across all games